Quick Start

Every profile starts with a Twig Rod and 5 free Worms, so there is nothing to buy or configure first.

  1. Run /fishing to open the menu.
  2. Hit Cast, pick an area your rod can reach, then pick a bait, and it casts immediately.
  3. A catch (or a fail, or a miss) resolves based on the area, the live weather, your bait, and your gear.
  4. Landed fish sit in your tacklebox. Check them from the menu's Held Fish button.
  5. Sell from the menu's Sell button, then spend it via Shop.
  6. Track what you've found with the menu's Registry button.
๐Ÿ’ก

Higher-tier areas and gear are locked until you actually fish and sell. See Progression Gating below. Undiscovered species show as ??? in the Registry, so there's always something new to find.

Commands

/fishing
Opens the fishing menu, a single public message, entirely buttons, for everything below: Cast, Shop (and its Buy button), Sell (normal fish and Prismatics separately), Tacklebox, Bait Farm, Held Fish, Registry, and Prismatic Registry. Every button sits on the line it acts on rather than in a bank underneath: each bait's Cast is on that bait's line, each rod's Buy on that rod's rung, each farm's Upgrade beside the number it changes, and a fish in the sell picker just says Sell. On the main menu, Shop sits against your wallet, Sell against what selling has earned and Registry against the progress it lists. Buttons carry the same custom art the lines do, wherever there is art for them. A Home button on every screen jumps back to the top.
๐Ÿ“ฃ

The whole menu posts publicly to the channel, so everyone can watch you browse, cast, and sell. Tapping a button only ever acts on your own profile, never the original poster's, even on someone else's open menu. Rare-and-above catches additionally get posted to the server's configured announcement channel (see Dashboard Settings).

Areas & Weather

Six areas, each gated by a rod tier, so you can't cast somewhere your rod isn't strong enough for yet.

AreaRod Tier Required
PondTier 1
RiverTier 2
LakeTier 3
Ocean ShoreTier 4
Open OceanTier 5
The AbyssTier 6

Weather is global and live. One state is active for every player on every server at once. Skies default to Clear; while clear, there's a periodic chance a weather event kicks off, running for about an hour before reverting to Clear. Rarer, stronger events (Foggy) come up far less often than a common one like Rain.

WeatherEffectHow Often (when an event starts)
Clear SkiesNo bonus, the default stateโ€”
RainyUncommon +10%, Rare +8%Most common
WindyCommon +5%, Uncommon +5%Common
StormyRare +15%, Epic +15%, Legendary +8%Uncommon
FoggyEpic +12%, Legendary +25%, Mythic +20%Rare

The main /fishing menu shows a small dot hint next to the current weather, one dot per rarity it's currently boosting, so you can tell at a glance whether it's worth casting into before committing.

Rarity & Catch Odds

Rarity isn't a property of a species. Every species can be caught at all six rarities. A cast rolls the rarity first, then picks which of the area's 16 species it turned out to be, so a Mythic Bluegill and a Common Kraken Spawn are both real catches. That's what makes the registry 576 entries deep rather than 96 (see Collection).

Nothing about your gear excludes a rarity from the pool. Every bait can land anything the area has, from Common up through Mythic, on any cast. What actually changes with your gear is the shape of the odds: your bait leans the roll hard toward certain rarities (see Bait), your rod nudges it a little further and cuts down how often a catch gets away, and weather adds its own temporary boost on top. Landing it still isn't guaranteed even after all that. Rarer fish carry a real chance of getting away.

Rarity also scales the fish itself. Each species' listed weight range and value (see Species Roster) is its Common baseline. A rarer specimen is a bigger, far more valuable one of the same fish.

RarityRoll WeightFail ChanceValue ร—Size ร—
โšช Common5001%1ร—1ร—
๐ŸŸข Uncommon2204%4ร—1.45ร—
๐Ÿ”ต Rare667%15ร—2.2ร—
๐ŸŸฃ Epic610%70ร—3.4ร—
๐ŸŸก Legendary0.413%700ร—5.3ร—
๐Ÿ”ด Mythic0.0316%3,500ร—8ร—

Size affects the price. On top of the rarity multiplier, where a fish falls in its weight band scales its value from 0.5ร— at the very bottom of the range up to 1.5ร— at the very top, a 3ร— spread between the runt and the record of the same species at the same rarity. An average-size fish is worth exactly its listed value ร— the rarity multiplier, so landing a big one is a real windfall.

Roll Weight is relative, so higher numbers bite more often. Epic and above are deliberately steep: a Mythic is meant to be an event you remember, not part of the routine, and the value multipliers are steep to match. A Legendary out of the Abyss is worth roughly 12,700 and a Mythic around 63,000, so the top of the table is where the real money lives. Fail Chance is the base rate per rarity, before gear; your rod and bait cut it down from there. Until then, rarer fish keep a real chance of getting away. Your bait shifts the base rate slightly on its own too (see Bait). Worms carry a small penalty as the tradeoff for being cheap and always available, and each tier above it makes landing the catch a bit more reliable, topping out at Golden Roe.

Prismatic Catches

Independent of rarity, every catch has a flat ~1-in-2,500 (0.04%) chance of turning up Prismatic, a shimmering variant of whatever you just hooked, worth 50ร— its normal value. It can land on a Common Bluegill exactly as easily as a Mythic one, which is why Prismatic isn't its own rarity tier, just a bonus roll that can attach to any catch. Prismatic catches are exempt from the fail-chance roll above, get their own glowing embed treatment, and always trigger the rare-catch announcement (see Dashboard Settings) regardless of the configured rarity threshold. Prismatics never appear in the scene grid while you're still fishing. They're only ever a post-catch reveal. Your running Prismatic count shows on the main /fishing menu, and every Prismatic you've ever caught has its own dedicated Prismatic Registry (see Collection) and sell flow (see Selling), separate from normal fish.

Species Roster

All 96 species, 16 per area. Every species can be caught at all six rarities, so the full registry is 96 × 6 = 576 entries. The numbers below are each species’ Common baseline: its Common weight range, and what a mid-size Common of it sells for. Rarity scales both from there (see Rarity & Catch Odds), and size scales the value again within the band, so the value shown is a midpoint rather than a fixed price.

๐Ÿž๏ธ Pond

SpeciesCommon WeightCommon Value
Bluegill0.2–1.5kg13
Mudskipper0.1–0.5kg15
Pond Minnow0.05–0.3kg9
Golden Shiner0.1–0.6kg12
Green Sunfish0.15–0.8kg14
Black Crappie0.21–1kg12
Pumpkinseed0.14–0.69kg10
Grass Carp1.4–6.9kg15
Fathead Minnow0.03–0.14kg9
Mirror Koi0.45–2.7kg10
Ghost Koi0.45–3.2kg11
Pond Wisp0.05–0.18kg13
Ancient Snapping Carp2.4–7.4kg11
Lanternjaw0.29–1.2kg12
The Pondkeeper2.8–7.5kg12
Willow Spirit Carp0.63–2.5kg11

๐Ÿž๏ธ River

SpeciesCommon WeightCommon Value
Rainbow Trout1–4kg19
River Chub0.2–1kg11
Longnose Dace0.05–0.3kg9
Common Shiner0.1–0.5kg10
Creek Darter0.02–0.15kg9
Smallmouth Bass0.34–2.1kg13
Channel Catfish0.69–5.5kg14
River Redhorse0.34–2.1kg10
Brown Trout0.69–3.4kg12
Silver Salmon1.8–6.8kg14
Steelhead1.4–5.5kg13
Riftfin Pike1.4–4.5kg15
Sturgeon Prince5.9–24kg15
Currentwraith0.59–2.4kg15
The Salmon King2.8–7.5kg13
Timeworn Eel of the Rapids0.63–2.5kg12

๐ŸŒŠ Lake

SpeciesCommon WeightCommon Value
Rock Bass0.2–1kg14
Yellow Perch0.1–0.6kg12
Black Bullhead0.2–1kg13
Lake Shiner0.05–0.3kg10
Spottail Minnow0.05–0.25kg9
Walleye0.34–2.8kg16
Northern Pike0.69–5.5kg17
Muskellunge1.4–8.3kg19
Lake Whitefish0.34–2.1kg11
Lake Sturgeon4.5–27kg21
Freshwater Drum0.45–2.7kg9
Duskgill Serpent1.4–5.5kg16
Deepwater Cisco0.29–1.5kg8
Hollowfin1.2–4.4kg14
The Muskie of Blackwater Lake3.8–8.5kg15
Lakebound Leviathan Pup7.5–19kg13

๐ŸŒŠ Ocean Shore

SpeciesCommon WeightCommon Value
Mackerel0.5–2kg17
Sand Perch0.2–1kg13
Atlantic Herring0.2–0.8kg11
Silverside0.02–0.15kg9
Sea Mullet0.3–1.5kg14
Red Snapper1.4–6.9kg18
Flounder0.34–2.1kg12
Sea Bass0.69–3.4kg13
Pompano0.34–1.4kg12
Bonefish0.91–3.6kg12
Spotted Ray2.3–9.1kg15
Tideglass Eel0.45–2.3kg14
Permit1.2–4.4kg10
Coral Sentinel2.4–7.4kg13
The Tidebreaker7.5–17kg13
Shorebound Siren-fin1.9–4.4kg11

๐ŸŒŠ Open Ocean

SpeciesCommon WeightCommon Value
Skipjack Tuna1–4kg20
Atlantic Bonito1–3kg19
Flying Fish0.1–0.4kg15
Sardine0.05–0.2kg10
Horse Mackerel0.5–2kg14
Mahi-Mahi2.1–10kg19
Yellowfin Tuna3.4–17kg20
Barracuda1.4–6.9kg15
King Mackerel1.4–8.3kg14
Swordfish18–68kg20
Marlin23–82kg22
Stormscale Tuna14–41kg19
Bluefin Tuna15–88kg17
Giant Squid12–44kg18
The Kraken’s Herald15–42kg17
Leviathan of the Blue25–63kg17

๐Ÿ•ณ๏ธ The Abyss

SpeciesCommon WeightCommon Value
Lanternfish0.02–0.1kg17
Hatchetfish0.01–0.08kg15
Bristlemouth0.01–0.05kg14
Slickhead0.1–0.4kg19
Deep Smelt0.05–0.2kg16
Viperfish0.07–0.34kg17
Fangtooth0.07–0.28kg18
Gulper Eel0.21–1kg16
Dragonfish0.07–0.41kg19
Anglerfish2.3–9.1kg24
Vampire Squid0.45–2.3kg23
Voidling Grub0.91–3.6kg22
Goblin Shark4.4–18kg18
Abyssal Warden8.8–21kg19
The Hadal Colossus15–38kg18
Kraken Spawn13–50kg17

Gear

Rods, bait, and upgrades all come from the fishing-only shop. Open Shop from the /fishing menu, where you'll find Buy Worms alongside the Rods and Upgrades categories. Worms are the only bait sold at all, so they're bought straight from the shop front rather than behind a category page; every other bait comes from its Bait Farm. Each category shows its full catalog, every tier or item with its status, with a Buy button next to whatever's actually purchasable right now. Bait Farms are purchased from the menu's separate Bait Farm screen, not the Shop. See Bait Farms below. Kept separate from the server's regular /shop.

Rods

One rod at a time, strictly sequential. Buying the next tier replaces the last, and its tier is what gates areas, above. Every rod also directly cuts your miss chance, gives a small nudge toward rarer fish, and a flat per-lure chance to not consume the bait it just used at all.

TierRodMiss ChanceBait Save ChancePriceUnlocks At
1Twig Rodโ€”โ€”FreeStarter
2Cane Rod-1%3%5,0002,500 sold
3Fiberglass Rod-2%6%30,00020,000 sold
4Graphite Rod-3.5%10%110,00075,000 sold
5Trolling Rod-5%15%380,000250,000 sold
6Leviathan Rod-7%22%1,300,000900,000 sold

Bait

Bait doesn't gate which rarities you can catch. Every bait can land anything the area has, Common through Mythic, on any cast. What bait controls is the shape of the odds: each tier leans the pool toward a different end of the rarity spectrum, from Worms (heavily Common-leaning, tapering off sharply toward Mythic) up through Golden Roe (leaning hard toward Rare-and-up, with Common and Uncommon pushed well down). Golden Roe is roughly 49ร— likelier to land a Rare-or-better than Worms, and every tier in between shifts gradually along that curve.

Worms are the only bait you can buy. Everything above them comes exclusively from that bait's Bait Farm. There's no way to turn currency straight into Shrimp, Cut Bait, Enchanted Lure or Golden Roe. Good bait is a rate you build up to rather than something you stock up on, and that's the main thing setting the pace of the whole feature.

Worms are the free-starter bait. Every profile starts with 5, they stay cheap forever, and they're always there to fall back on. Buying opens a quantity prompt (type any amount. It charges as many as you can afford, up to what you asked for) and isn't capped by your farm's storage, so you can stock up well past it. Each bait also shifts your landing odds slightly. Worms carry a small reliability penalty as the tradeoff for being cheap and unlimited, and each tier above it lands more reliably, topping out at Golden Roe.

BaitBait TierLeans TowardFail ChancePriceUnlocks At
Worms1โšช Common+2%10/ea from the ShopStarter
Grubs2๐ŸŸข Uncommonโ€”Grub Farm onlyโ€”
Shrimp3๐Ÿ”ต Rare-1%Shrimp Tank onlyโ€”
Cut Bait4๐ŸŸฃ Epic-2%Cutbait Locker onlyโ€”
Enchanted Lure5๐ŸŸก Legendary-3.5%Lure Workshop onlyโ€”
Golden Roe6๐Ÿ”ด Mythic-5%Roe Vault onlyโ€”
Mooch2๐ŸŸข Uncommon-1%3 held โšช Common fishMooch Bucket upgrade

Mooching

Mooch lets you fish with the Common fish you've already caught instead of burning bait. It's unlocked by buying the Mooch Bucket upgrade (see Upgrades). Until you own it there's no toggle at all. Once you do, it isn't a bait you select: it's a Mooch: ON / OFF toggle that lives on the cast-result screen, right next to Cast Again, so you flip it mid-session without ever leaving the fish you're looking at. Flipping it swaps only the buttons; your catch stays on screen. The button shows how many mooched casts your held Commons are actually worth, in both states, so you can tell at a glance whether flipping it on is worth doing.

While it's on, casts automatically spend a held Common fish instead of your bait, and the moment you run out of Commons it falls straight back to whatever bait you picked. No interaction is needed, and your bait choice is never overwritten. Turn it off and you're instantly fishing that bait again. That's the whole loop: mooch to burn off the Commons you keep catching, flick it off when you want your good bait's odds.

Each lure spends 3 Commons (cheapest first, so a cast never eats your most valuable Common while a runt is sitting in the same tacklebox), and a mooched cast can never land a Common. That's the point, you're spending Commons to stop catching them. Mooched casts roll on Mooch's own fixed Tier 2 curve rather than the picked bait's, which is what stops a pile of Commons buying Golden Roe odds for free. Dropping Commons out of the roll deliberately doesn't inflate everything else either: the freed odds go to Uncommon and Rare only, so Epic and above stay at honest Grub rates. Your rod's bait-save chance applies to mooched fish exactly like real bait, and Prismatics are never used as bait whatever rarity they are.

Bait Farms

A Bait Farm is its own purchase per bait type, entirely separate from owning the bait. Nothing regenerates passively until its Farm is unlocked (Worm's is free and automatic, matching its always-free status). Every farm starts at the exact same baseline the moment it's unlocked (25 cap, 1 per minute) regardless of which bait it is; only the unlock price and Lifetime Sold threshold scale with the bait's tier.

BaitUnlock PriceBase Cap / RegenUnlocks At
WormsFree25 / 1 per minStarter
Grubs2,20025 / 1 per min4,125 sold
Shrimp6,05025 / 1 per min13,200 sold
Cut Bait15,40025 / 1 per min36,300 sold
Enchanted Lure46,75025 / 1 per min107,250 sold
Golden Roe143,00025 / 1 per min330,000 sold

Farm purchases live on the menu's own Bait Farm screen, not the Shop. It shows regen status and Unlock/Storage/Production buttons together in one place. From there, Storage (regen cap) and Production (regen speed) are two independent 10-level ladders, each its own button, so you can pace cap and speed however you like instead of always getting both together. Every bait climbs the exact same cap/rate curve. Only the price to get there scales with the bait.

LevelStorage CapProduction Rate
1501.5 / min
2802.2 / min
31203 / min
41704 / min
52305 / min
63106.2 / min
74207.3 / min
85708.5 / min
97709.3 / min
101,00010 / min

Storage and Production are priced identically level-for-level. Buying either one at a given level costs the same, whichever you buy first.

LevelWormsGrubsShrimpCut BaitEnchanted LureGolden Roe
11,7503,5008,00018,00050,000137,500
22,7505,50012,00026,50070,000192,500
34,3508,00018,00038,500100,000270,000
47,00012,50026,50057,500145,000380,000
511,00019,00039,50082,500205,000525,000
617,00029,00060,000120,000290,000750,000
727,00044,50087,500175,000415,0001,050,000
842,50067,500130,000255,000600,0001,500,000
967,500102,500195,000372,500825,0002,100,000
10105,000157,500287,500550,0001,200,0002,950,000

See exact regen timers, current level, and what's next for each bait from the menu's Bait Farm button.

Upgrades

UpgradeEffectUnlocks At
Merchant's Eye+15% currency when selling fish24,000 sold
Mooch BucketTurn held Common fish into bait. Spends 3 Commons per lure and never catches Commons.70,000 sold
Multi-Lure RigCast 2 lures at once (uses 2 bait, up to 2 fish per cast)80,000 sold
Triple-Lure RigCast 3 lures at once. Requires the Multi-Lure Rig.260,000 sold
Quad-Lure ArrayCast 4 lures at once. Requires the Triple-Lure Rig.720,000 sold
Quint-Lure ArrayCast 5 lures at once. Requires the Quad-Lure Array.1,920,000 sold

Rods, Bait & Odds

There's no single combined stat behind your catch odds. Each piece of gear does its own direct, visible thing instead. Your rod cuts your miss chance and nudges the odds toward rarer fish (see Rods above); your bait leans the whole pool toward a rarity range (see Bait). The menu's Tacklebox button shows a live Miss Chance breakdown: the actual per-rarity chance a catch gets away with your current rod, upgrades, and best bait on hand, so you can see exactly where your gear stands and how close you are to zeroing it out.

Progression Gating

Nothing beyond the starter Twig Rod and free Worms is available on a fresh profile, not even with a full wallet. Every rod tier, upgrade, and Bait Farm has its own currency price and a Lifetime Sold Value threshold that must be crossed first. That value only grows by actually selling fish (the raw value of what's sold, not boosted by Merchant's Eye or any currency multiplier). Currency from /work, games, or anything else doesn't count. The Shop marks each item locked, affordable, or too expensive, so it's always clear which gate is blocking you.

Every price and threshold on this page is the base value. A server can set a Price Scale on the Fishing settings page to make the whole economy cheaper or pricier. It multiplies every price, every sell value, and every unlock threshold by the same factor, so the relative balance and pacing stay identical; only the numbers on screen get smaller or bigger.

Selling

Prismatic fish sell completely separately from normal fish. The menu's Sell button has five modes: a single normal fish (paged buttons through your tacklebox), everything of one rarity, every normal fish at once, a single Prismatic, or every Prismatic at once. Each mode shows what it would actually net you before you tap in, so you're not guessing. The single-fish list is grouped by species, then rarity, then size, so every Golden Shiner sits together, running Common up to Mythic and small to large within each, which keeps the same fish in one block instead of scattered by catch time, and each button carries its rarity dot since one species can now show up at all six. Merchant's Eye's +15% applies to whatever you sell. Selling everything (normal or Prismatic) asks for one confirmation click first, since there's no undo, and any sale that crosses a rod, bait, upgrade, or Bait Farm unlock threshold shows exactly what you just unlocked.

Collection (Fishing Registry)

The menu's Registry button tracks permanent discovery, separate from your sellable tacklebox, so selling a fish never un-discovers it. Because every species can be caught at all six rarities (see Rarity & Catch Odds), it collects 576 entries: 96 species ร— 6 rarities.

Its first page is a summary of completion by rarity, by location and overall, with a button for each of the six locations, so a location is one tap away instead of pages of cycling. Each location is two pages of eight species: a whole one does not fit in a single Discord message once every rarity icon is the custom art. Once you are inside a location, Prev and Next stay in it and the page counter counts that location's own pages, with All Locations to come back out to the summary. Each page lists its species one per line with a rarity dot for each rarity of it you've landed, how many of the six that is, and the biggest specimen of that species on record at any rarity

๐ŸŸ Rock Bass โ€” โšช๐ŸŸข๐Ÿ”ต 3/6 โ€ข biggest 2.1kg
๐ŸŸ Yellow Perch โ€” โšช๐ŸŸข 2/6 โ€ข biggest 0.6kg
๐ŸŸ Walleye โ€” โšช๐Ÿ”ด 2/6 โ€ข biggest 11.2kg
๐ŸŸ Muskellunge โ€” โšช๐ŸŸข๐Ÿ”ต๐ŸŸฃ๐ŸŸก๐Ÿ”ด 6/6 โ€ข biggest 63kg
โ“ ??? โ€” 0/6

Only what you've caught is drawn. Misses aren't padded out, since each rarity's dot is its own color and identifies itself without needing a fixed slot (Walleye above is a Common and a Mythic, no others). The x/6 is what tells you how far off completing that species you are. A species you've never caught at all shows as ???.

Prismatic catches get their own separate Prismatic Registry button, built the same way, a summary with a button per location, then two pages inside each. It tracks every Prismatic you've ever landed, not just what's currently in your tacklebox. It is deliberately tracked per species, not per rarity, so it stays a 96-entry list rather than another 576: at 1-in-2,500 a cast, "collect a Prismatic of everything" needs to stay a reachable goal. Prismatics also never appear in the normal Registry. A species you own a Prismatic of still shows its ordinary name and icon there.

Moving Servers

Fishing progress belongs to a member and a server, so a regular who moves on normally starts from an empty rod. /transfer <server id> moves it instead. Run it in the server you want your progress to land in, naming the one it comes from. Aegis has to be in both, and you have to be a member of both.

Everything fishing comes across: rod tier and upgrades, bait and its farm levels, unsold catches, cast and sale counters, and both registries. Achievement badges come too, but only as badges. The numbers behind them stay where they were earned, so a transferred member keeps the trophy and still has to do the work again to earn anything new here.

Currency, bank, XP and levels never move. This is not an account merge.

If you already have progress in the destination, the better of each side wins: counters add up, the higher rod and farm levels stick, registry entries combine and keep the bigger fish and the earlier first-catch date. Nothing you have already done is overwritten.

The receiving server decides whether fishing may come in at all. Imported progress lands on that server's fishing leaderboards, so it is off by default and an admin turns it on with Accept transferred progress on the Fishing page. Where it is off, badges still come across. They pay nothing and appear on no board, and the fishing is left exactly where it is rather than being deleted.

It is a move, not a copy. Whatever comes across is deleted from the old server, which quietly takes you off its fishing leaderboards. Everything is ephemeral and behind a confirmation button, and it is limited to once every 24 hours. It is a way to relocate, not a way to sit on two leaderboards.

Dashboard Settings

SettingDefault
EnabledOff
Announce Rare CatchesOff (no channel set)
Minimum Rarity to AnnounceLegendary+

Announcing posts to the chosen channel for anything at or above the configured rarity, plus every Prismatic catch regardless of that setting. That same channel doubles as a fishing lock: once a channel is set, /fishing can only be opened there; leave it unset and the menu works anywhere. Cast cooldown is a flat 0.5 seconds for everyone and isn't server-configurable. It's there to keep a held-down mouse from hammering the database, not to pace play, so clicking Cast Again faster than that is simply ignored and leaves your last catch on screen rather than interrupting it.

The Fishing settings page also carries a Price Scale control (see Progression Gating) and a read-only Server Activity card summarizing your server's anglers, showing how many people have fished, average registry completion, total catches, and total Prismatics landed, counting only members who've caught at least one fish.