Quick Start

Every profile starts with a Twig Rod and 5 free Worms โ€” nothing to buy or configure first.

  1. Run /fishing to open the menu.
  2. Hit Cast, pick an area your rod can reach, then pick a bait โ€” it casts immediately.
  3. A catch (or a fail, or a miss) resolves based on the area, the live weather, your bait, and your gear.
  4. Landed fish sit in your tacklebox โ€” check them from the menu's Held Fish button.
  5. Sell from the menu's Sell button, then spend it via Shop.
  6. Track what you've found with the menu's Registry button.
๐Ÿ’ก

Higher-tier areas and gear are locked until you actually fish and sell โ€” see Progression Gating below. Undiscovered species show as ??? in the Registry, so there's always something new to find.

Commands

/fishing
Opens the fishing menu โ€” a single public message, entirely buttons, for everything below: Cast, Shop (and its Buy button), Sell (normal fish and Prismatics separately), Tacklebox, Bait Farm, Held Fish, Registry, and Prismatic Registry. A Home button on every screen jumps back to the top.
๐Ÿ“ฃ

The whole menu posts publicly to the channel โ€” everyone can watch you browse, cast, and sell. Tapping a button only ever acts on your own profile, never the original poster's, even on someone else's open menu. Rare-and-above catches additionally get posted to the server's configured announcement channel (see Dashboard Settings).

Areas & Weather

Six areas, each gated by a rod tier โ€” you can't cast somewhere your rod isn't strong enough for yet.

AreaRod Tier Required
PondTier 1
RiverTier 2
LakeTier 3
Ocean ShoreTier 4
Open OceanTier 5
The AbyssTier 6

Weather is global and live โ€” one state is active for every player on every server at once. Skies default to Clear; while clear, there's a periodic chance a weather event kicks off, running for about an hour before reverting to Clear. Rarer, stronger events (Foggy) come up far less often than a common one like Rain.

WeatherEffectHow Often (when an event starts)
Clear SkiesNo bonus โ€” the default stateโ€”
RainyUncommon +10%, Rare +8%Most common
WindyCommon +5%, Uncommon +5%Common
StormyRare +15%, Epic +15%, Legendary +8%Uncommon
FoggyEpic +12%, Legendary +25%, Mythic +20%Rare

The main /fishing menu shows a small dot hint next to the current weather โ€” one dot per rarity it's currently boosting โ€” so you can tell at a glance whether it's worth casting into before committing.

Rarity & Catch Odds

Every species has a fixed rarity, and nothing about your gear excludes a rarity from the pool โ€” every bait can land anything the area has, from Common up through Mythic, on any cast. What actually changes with your gear is the shape of the odds: your bait leans the pool hard toward certain rarities (see Bait), your rod nudges it a little further and cuts down how often a catch gets away, and weather adds its own temporary boost on top. Landing it still isn't guaranteed even after all that โ€” rarer fish carry a real chance of getting away.

RarityRoll WeightFail Chance
โšช Common1002%
๐ŸŸข Uncommon556%
๐Ÿ”ต Rare2210%
๐ŸŸฃ Epic814%
๐ŸŸก Legendary218%
๐Ÿ”ด Mythic0.322%

Roll Weight is relative โ€” higher numbers bite more often. Fail Chance is the base rate per rarity; your bait shifts it slightly from there (see Bait) โ€” Worms carry a small penalty as the tradeoff for being cheap and always available, and each tier above it makes landing the catch a bit more reliable, topping out at Golden Roe.

Prismatic Catches

Independent of rarity, every catch has a flat ~1-in-2,500 (0.04%) chance of turning up Prismatic โ€” a shimmering variant of whatever you just hooked, worth 20ร— its normal value. It can land on a Common Bluegill exactly as easily as a Mythic โ€” that's why Prismatic isn't its own rarity tier, just a bonus roll that can attach to any catch. Prismatic catches are exempt from the fail-chance roll above, get their own glowing embed treatment, and always trigger the rare-catch announcement (see Dashboard Settings) regardless of the configured rarity threshold. Prismatics never appear in the scene grid while you're still fishing โ€” they're only ever a post-catch reveal. Your running Prismatic count shows on the main /fishing menu, and every Prismatic you've ever caught has its own dedicated Prismatic Registry (see Collection) and sell flow (see Selling), separate from normal fish.

Species Roster

All 96 species, 16 per area (5 Common, 4 Uncommon, 3 Rare, 2 Epic, 1 Legendary, 1 Mythic). Value shown is the base sell price before Merchant's Eye or a Prismatic roll.

๐Ÿž๏ธ Pond

SpeciesRarityWeight RangeValue
Bluegillโšช Common0.2โ€“1.5kg13
Mudskipperโšช Common0.1โ€“0.5kg15
Pond Minnowโšช Common0.05โ€“0.3kg9
Golden Shinerโšช Common0.1โ€“0.6kg12
Green Sunfishโšช Common0.15โ€“0.8kg14
Black Crappie๐ŸŸข Uncommon0.3โ€“1.5kg47
Pumpkinseed๐ŸŸข Uncommon0.2โ€“1kg41
Grass Carp๐ŸŸข Uncommon2โ€“10kg60
Fathead Minnow๐ŸŸข Uncommon0.05โ€“0.2kg36
Mirror Koi๐Ÿ”ต Rare1โ€“6kg187
Ghost Koi๐Ÿ”ต Rare1โ€“7kg204
Pond Wisp๐Ÿ”ต Rare0.1โ€“0.4kg238
Ancient Snapping Carp๐ŸŸฃ Epic8โ€“25kg1,400
Lanternjaw๐ŸŸฃ Epic1โ€“4kg1,600
The Pondkeeper๐ŸŸก Legendary15โ€“40kg6,500
Willow Spirit Carp๐Ÿ”ด Mythic5โ€“20kg32,000

๐Ÿž๏ธ River

SpeciesRarityWeight RangeValue
Rainbow Troutโšช Common1โ€“4kg19
River Chubโšช Common0.2โ€“1kg11
Longnose Daceโšช Common0.05โ€“0.3kg9
Common Shinerโšช Common0.1โ€“0.5kg10
Creek Darterโšช Common0.02โ€“0.15kg9
Smallmouth Bass๐ŸŸข Uncommon0.5โ€“3kg51
Channel Catfish๐ŸŸข Uncommon1โ€“8kg55
River Redhorse๐ŸŸข Uncommon0.5โ€“3kg38
Brown Trout๐ŸŸข Uncommon1โ€“5kg49
Silver Salmon๐Ÿ”ต Rare4โ€“15kg255
Steelhead๐Ÿ”ต Rare3โ€“12kg238
Riftfin Pike๐Ÿ”ต Rare3โ€“10kg272
Sturgeon Prince๐ŸŸฃ Epic20โ€“80kg1,900
Currentwraith๐ŸŸฃ Epic2โ€“8kg2,000
The Salmon King๐ŸŸก Legendary15โ€“40kg7,500
Timeworn Eel of the Rapids๐Ÿ”ด Mythic5โ€“20kg34,000

๐ŸŒŠ Lake

SpeciesRarityWeight RangeValue
Rock Bassโšช Common0.2โ€“1kg14
Yellow Perchโšช Common0.1โ€“0.6kg12
Black Bullheadโšช Common0.2โ€“1kg13
Lake Shinerโšช Common0.05โ€“0.3kg10
Spottail Minnowโšช Common0.05โ€“0.25kg9
Walleye๐ŸŸข Uncommon0.5โ€“4kg64
Northern Pike๐ŸŸข Uncommon1โ€“8kg68
Muskellunge๐ŸŸข Uncommon2โ€“12kg77
Lake Whitefish๐ŸŸข Uncommon0.5โ€“3kg43
Lake Sturgeon๐Ÿ”ต Rare10โ€“60kg383
Freshwater Drum๐Ÿ”ต Rare1โ€“6kg170
Duskgill Serpent๐Ÿ”ต Rare3โ€“12kg289
Deepwater Cisco๐ŸŸฃ Epic1โ€“5kg1,100
Hollowfin๐ŸŸฃ Epic4โ€“15kg1,800
The Muskie of Blackwater Lake๐ŸŸก Legendary20โ€“45kg8,200
Lakebound Leviathan Pup๐Ÿ”ด Mythic60โ€“150kg38,000

๐ŸŒŠ Ocean Shore

SpeciesRarityWeight RangeValue
Mackerelโšช Common0.5โ€“2kg17
Sand Perchโšช Common0.2โ€“1kg13
Atlantic Herringโšช Common0.2โ€“0.8kg11
Silversideโšช Common0.02โ€“0.15kg9
Sea Mulletโšช Common0.3โ€“1.5kg14
Red Snapper๐ŸŸข Uncommon2โ€“10kg72
Flounder๐ŸŸข Uncommon0.5โ€“3kg47
Sea Bass๐ŸŸข Uncommon1โ€“5kg53
Pompano๐ŸŸข Uncommon0.5โ€“2kg49
Bonefish๐Ÿ”ต Rare2โ€“8kg221
Spotted Ray๐Ÿ”ต Rare5โ€“20kg264
Tideglass Eel๐Ÿ”ต Rare1โ€“5kg247
Permit๐ŸŸฃ Epic4โ€“15kg1,300
Coral Sentinel๐ŸŸฃ Epic8โ€“25kg1,700
The Tidebreaker๐ŸŸก Legendary40โ€“90kg7,000
Shorebound Siren-fin๐Ÿ”ด Mythic15โ€“35kg33,000

๐ŸŒŠ Open Ocean

SpeciesRarityWeight RangeValue
Skipjack Tunaโšช Common1โ€“4kg20
Atlantic Bonitoโšช Common1โ€“3kg19
Flying Fishโšช Common0.1โ€“0.4kg15
Sardineโšช Common0.05โ€“0.2kg10
Horse Mackerelโšช Common0.5โ€“2kg14
Mahi-Mahi๐ŸŸข Uncommon3โ€“15kg77
Yellowfin Tuna๐ŸŸข Uncommon5โ€“25kg81
Barracuda๐ŸŸข Uncommon2โ€“10kg60
King Mackerel๐ŸŸข Uncommon2โ€“12kg55
Swordfish๐Ÿ”ต Rare40โ€“150kg357
Marlin๐Ÿ”ต Rare50โ€“180kg391
Stormscale Tuna๐Ÿ”ต Rare30โ€“90kg340
Bluefin Tuna๐ŸŸฃ Epic50โ€“300kg2,200
Giant Squid๐ŸŸฃ Epic40โ€“150kg2,400
The Kraken's Herald๐ŸŸก Legendary80โ€“220kg9,500
Leviathan of the Blue๐Ÿ”ด Mythic200โ€“500kg48,000

๐Ÿ•ณ๏ธ The Abyss

SpeciesRarityWeight RangeValue
Lanternfishโšช Common0.02โ€“0.1kg17
Hatchetfishโšช Common0.01โ€“0.08kg15
Bristlemouthโšช Common0.01โ€“0.05kg14
Slickheadโšช Common0.1โ€“0.4kg19
Deep Smeltโšช Common0.05โ€“0.2kg16
Viperfish๐ŸŸข Uncommon0.1โ€“0.5kg68
Fangtooth๐ŸŸข Uncommon0.1โ€“0.4kg72
Gulper Eel๐ŸŸข Uncommon0.3โ€“1.5kg64
Dragonfish๐ŸŸข Uncommon0.1โ€“0.6kg77
Anglerfish๐Ÿ”ต Rare5โ€“20kg425
Vampire Squid๐Ÿ”ต Rare1โ€“5kg408
Voidling Grub๐Ÿ”ต Rare2โ€“8kg391
Goblin Shark๐ŸŸฃ Epic15โ€“60kg2,300
Abyssal Warden๐ŸŸฃ Epic30โ€“70kg2,450
The Hadal Colossus๐ŸŸก Legendary80โ€“200kg9,800
Kraken Spawn๐Ÿ”ด Mythic100โ€“400kg50,000

Gear

Rods, bait, and upgrades all come from the fishing-only shop โ€” open Shop from the /fishing menu, then pick a category (Bait, Rods, Upgrades). Each category shows its full catalog โ€” every tier or item with its status โ€” with a Buy button next to whatever's actually purchasable right now. Bait Farms are purchased from the menu's separate Bait Farm screen, not the Shop โ€” see Bait Farms below. Kept separate from the server's regular /shop.

Rods

One rod at a time, strictly sequential โ€” buying the next tier replaces the last, and its tier is what gates areas, above. Every rod also directly cuts your miss chance, gives a small nudge toward rarer fish, and a flat per-lure chance to not consume the bait it just used at all.

TierRodMiss ChanceBait Save ChancePriceUnlocks At
1Twig Rodโ€”โ€”FreeStarter
2Cane Rod-1%3%5,0002,500 sold
3Fiberglass Rod-2%6%30,00020,000 sold
4Graphite Rod-3.5%10%110,00075,000 sold
5Trolling Rod-5%15%380,000250,000 sold
6Leviathan Rod-7%22%1,300,000900,000 sold

Bait

Bait no longer gates which rarities you can catch โ€” every bait can land anything the area has, Common through Mythic, on any cast. What bait actually controls is the shape of the odds: each tier leans the pool toward a different end of the rarity spectrum, from Worms (heavily Common-leaning, tapering off sharply toward Mythic) up through Golden Roe (leaning hard toward Rare-and-up, with Common and Uncommon pushed well down). Every tier in between shifts gradually along that curve. Prices are calibrated so the average value of what a cast lands roughly covers the bait it burns โ€” as a rough guide, Worms return around double their cost on average, tapering down to roughly break-even at Golden Roe; that's an average over many casts, not a guarantee on any single one. Worms are free-starter bait โ€” every profile starts with 5, and they stay cheap to buy outright forever. Buying any bait type (the "fast path") is completely separate from owning a Bait Farm for it (the "patient path", below) โ€” you can buy and cast with a bait you've never built a farm for, it just won't regenerate on its own. Buying opens a quantity prompt (type any amount โ€” it charges as many as you can afford, up to what you asked for) and isn't capped by your farm's storage, so you can stock up well past it. Each bait also shifts your landing odds slightly โ€” Worms carry a small reliability penalty as the tradeoff for being cheap and unlimited, and each tier above it lands more reliably, topping out at Golden Roe.

BaitBait TierLeans TowardFail ChancePriceUnlocks At
Worms1โšช Common+2%10/eaStarter
Grubs2๐ŸŸข Uncommonโ€”17/ea400 sold
Shrimp3๐Ÿ”ต Rare-1%42/ea2,000 sold
Cut Bait4๐ŸŸฃ Epic-2%113/ea13,000 sold
Enchanted Lure5๐ŸŸก Legendary-3.5%608/ea56,000 sold
Golden Roe6๐Ÿ”ด Mythic-5%2,482/ea180,000 sold

Bait Farms

A Bait Farm is its own purchase per bait type, entirely separate from owning the bait โ€” nothing regenerates passively until its Farm is unlocked (Worm's is free and automatic, matching its always-free status). Every farm starts at the exact same baseline the moment it's unlocked โ€” 25 cap, 1 per minute โ€” regardless of which bait it is; only the unlock price and Lifetime Sold threshold scale with the bait's tier.

BaitUnlock PriceBase Cap / RegenUnlocks At
WormsFree25 / 1 per minStarter
Grubs2,20025 / 1 per min1,375 sold
Shrimp6,05025 / 1 per min4,400 sold
Cut Bait15,40025 / 1 per min12,100 sold
Enchanted Lure46,75025 / 1 per min35,750 sold
Golden Roe143,00025 / 1 per min110,000 sold

Farm purchases live on the menu's own Bait Farm screen, not the Shop โ€” it shows regen status and Unlock/Storage/Production buttons together in one place. From there, Storage (regen cap) and Production (regen speed) are two independent 10-level ladders, each its own button, so you can pace cap and speed however you like instead of always getting both together. Every bait climbs the exact same cap/rate curve โ€” only the price to get there scales with the bait:

LevelStorage CapProduction Rate
1502 / min
2803 / min
31205 / min
41707 / min
523010 / min
631014 / min
742019 / min
857026 / min
977036 / min
101,00050 / min

Storage and Production are priced identically level-for-level โ€” buying either one at a given level costs the same, whichever you buy first:

LevelWormsGrubsShrimpCut BaitEnchanted LureGolden Roe
11,7503,5008,00018,00050,000137,500
22,7505,50012,00026,50070,000192,500
34,3508,00018,00038,500100,000270,000
47,00012,50026,50057,500145,000380,000
511,00019,00039,50082,500205,000525,000
617,00029,00060,000120,000290,000750,000
727,00044,50087,500175,000415,0001,050,000
842,50067,500130,000255,000600,0001,500,000
967,500102,500195,000372,500825,0002,100,000
10105,000157,500287,500550,0001,200,0002,950,000

See exact regen timers, current level, and what's next for each bait from the menu's Bait Farm button.

Upgrades

UpgradeEffectUnlocks At
Quick Hands-20% cast cooldown16,000 sold
Merchant's Eye+15% currency when selling fish24,000 sold
Lucky Hook-4% chance a catch gets away72,000 sold
Multi-Lure RigCast 2 lures at once (uses 2 bait, up to 2 fish per cast)80,000 sold
Triple-Lure RigCast 3 lures at once โ€” requires Multi-Lure Rig260,000 sold
Quad-Lure ArrayCast 4 lures at once โ€” requires Triple-Lure Rig720,000 sold
Weather BalloonDMs you the moment a weather type you're watching starts โ€” pick it from the Tacklebox40,000 sold
Balloon ArrayWatch as many weather types at once as you want โ€” requires Weather Balloon150,000 sold

Rods, Bait & Odds

There's no single combined stat behind your catch odds โ€” each piece of gear does its own direct, visible thing instead. Your rod cuts your miss chance and nudges the odds toward rarer fish (see Rods above); your bait leans the whole pool toward a rarity range (see Bait); Lucky Hook further reduces your miss chance on top of your rod's own. Check your current rod's numbers from the menu's Tacklebox button.

Progression Gating

Nothing beyond the starter Twig Rod and free Worms is available on a fresh profile โ€” not even with a full wallet. Every rod tier, purchasable bait, and upgrade has its own currency price and a Lifetime Sold Value threshold that must be crossed first. That value only grows by actually selling fish (the raw value of what's sold, not boosted by Merchant's Eye or any currency multiplier) โ€” currency from /work, games, or anything else doesn't count. The Shop marks each item locked, affordable, or too expensive, so it's always clear which gate is blocking you.

Selling

Prismatic fish sell completely separately from normal fish โ€” the menu's Sell button has five modes: a single normal fish (paged buttons through your tacklebox), everything of one rarity, every normal fish at once, a single Prismatic, or every Prismatic at once. Each mode shows what it would actually net you before you tap in, so you're not guessing. Merchant's Eye's +15% applies to whatever you sell. Selling everything (normal or Prismatic) asks for one confirmation click first โ€” there's no undo โ€” and any sale that crosses a rod, bait, upgrade, or Bait Farm unlock threshold shows exactly what you just unlocked.

Collection (Fishing Registry)

The menu's Registry button tracks permanent discovery, separate from your sellable tacklebox โ€” selling a fish never un-discovers it. Its first page is an overview: completion by rarity and by location. Every page after that is one location at a time, listing every species that lives there with its caught count and biggest weight on record. Undiscovered species show as ??? with just their rarity as a hint.

Prismatic catches get their own separate Prismatic Registry button with the same shape โ€” an overview page, then one page per location โ€” tracking every Prismatic you've ever landed, not just what's currently sitting in your tacklebox.

Dashboard Settings

SettingDefault
EnabledOff
Announce Rare CatchesOff (no channel set)
Minimum Rarity to AnnounceLegendary+

Announcing posts to the chosen channel for anything at or above the configured rarity, plus every Prismatic catch regardless of that setting. Cast cooldown is a flat 1 second for everyone and isn't server-configurable.