Fishing
Cast a line across six areas, reel in any of 96 species at any of six rarities (576 registry entries in all), and sell your catch for the server's currency. A dedicated fishing shop, separate from the main /shop, sells rods, bait, and upgrades, and Bait Farms let your bait regenerate on its own over time.
Quick Start
Every profile starts with a Twig Rod and 5 free Worms, so there is nothing to buy or configure first.
- Run
/fishingto open the menu. - Hit Cast, pick an area your rod can reach, then pick a bait, and it casts immediately.
- A catch (or a fail, or a miss) resolves based on the area, the live weather, your bait, and your gear.
- Landed fish sit in your tacklebox. Check them from the menu's Held Fish button.
- Sell from the menu's Sell button, then spend it via Shop.
- Track what you've found with the menu's Registry button.
Higher-tier areas and gear are locked until you actually fish and sell. See Progression Gating below. Undiscovered species show as ??? in the Registry, so there's always something new to find.
Commands
The whole menu posts publicly to the channel, so everyone can watch you browse, cast, and sell. Tapping a button only ever acts on your own profile, never the original poster's, even on someone else's open menu. Rare-and-above catches additionally get posted to the server's configured announcement channel (see Dashboard Settings).
Areas & Weather
Six areas, each gated by a rod tier, so you can't cast somewhere your rod isn't strong enough for yet.
| Area | Rod Tier Required |
|---|---|
| Pond | Tier 1 |
| River | Tier 2 |
| Lake | Tier 3 |
| Ocean Shore | Tier 4 |
| Open Ocean | Tier 5 |
| The Abyss | Tier 6 |
Weather is global and live. One state is active for every player on every server at once. Skies default to Clear; while clear, there's a periodic chance a weather event kicks off, running for about an hour before reverting to Clear. Rarer, stronger events (Foggy) come up far less often than a common one like Rain.
| Weather | Effect | How Often (when an event starts) |
|---|---|---|
| Clear Skies | No bonus, the default state | โ |
| Rainy | Uncommon +10%, Rare +8% | Most common |
| Windy | Common +5%, Uncommon +5% | Common |
| Stormy | Rare +15%, Epic +15%, Legendary +8% | Uncommon |
| Foggy | Epic +12%, Legendary +25%, Mythic +20% | Rare |
The main /fishing menu shows a small dot hint next to the current weather, one dot per rarity it's currently boosting, so you can tell at a glance whether it's worth casting into before committing.
Rarity & Catch Odds
Rarity isn't a property of a species. Every species can be caught at all six rarities. A cast rolls the rarity first, then picks which of the area's 16 species it turned out to be, so a Mythic Bluegill and a Common Kraken Spawn are both real catches. That's what makes the registry 576 entries deep rather than 96 (see Collection).
Nothing about your gear excludes a rarity from the pool. Every bait can land anything the area has, from Common up through Mythic, on any cast. What actually changes with your gear is the shape of the odds: your bait leans the roll hard toward certain rarities (see Bait), your rod nudges it a little further and cuts down how often a catch gets away, and weather adds its own temporary boost on top. Landing it still isn't guaranteed even after all that. Rarer fish carry a real chance of getting away.
Rarity also scales the fish itself. Each species' listed weight range and value (see Species Roster) is its Common baseline. A rarer specimen is a bigger, far more valuable one of the same fish.
| Rarity | Roll Weight | Fail Chance | Value ร | Size ร |
|---|---|---|---|---|
| โช Common | 500 | 1% | 1ร | 1ร |
| ๐ข Uncommon | 220 | 4% | 4ร | 1.45ร |
| ๐ต Rare | 66 | 7% | 15ร | 2.2ร |
| ๐ฃ Epic | 6 | 10% | 70ร | 3.4ร |
| ๐ก Legendary | 0.4 | 13% | 700ร | 5.3ร |
| ๐ด Mythic | 0.03 | 16% | 3,500ร | 8ร |
Size affects the price. On top of the rarity multiplier, where a fish falls in its weight band scales its value from 0.5ร at the very bottom of the range up to 1.5ร at the very top, a 3ร spread between the runt and the record of the same species at the same rarity. An average-size fish is worth exactly its listed value ร the rarity multiplier, so landing a big one is a real windfall.
Roll Weight is relative, so higher numbers bite more often. Epic and above are deliberately steep: a Mythic is meant to be an event you remember, not part of the routine, and the value multipliers are steep to match. A Legendary out of the Abyss is worth roughly 12,700 and a Mythic around 63,000, so the top of the table is where the real money lives. Fail Chance is the base rate per rarity, before gear; your rod and bait cut it down from there. Until then, rarer fish keep a real chance of getting away. Your bait shifts the base rate slightly on its own too (see Bait). Worms carry a small penalty as the tradeoff for being cheap and always available, and each tier above it makes landing the catch a bit more reliable, topping out at Golden Roe.
Prismatic Catches
Independent of rarity, every catch has a flat ~1-in-2,500 (0.04%) chance of turning up Prismatic, a shimmering variant of whatever you just hooked, worth 50ร its normal value. It can land on a Common Bluegill exactly as easily as a Mythic one, which is why Prismatic isn't its own rarity tier, just a bonus roll that can attach to any catch. Prismatic catches are exempt from the fail-chance roll above, get their own glowing embed treatment, and always trigger the rare-catch announcement (see Dashboard Settings) regardless of the configured rarity threshold. Prismatics never appear in the scene grid while you're still fishing. They're only ever a post-catch reveal. Your running Prismatic count shows on the main /fishing menu, and every Prismatic you've ever caught has its own dedicated Prismatic Registry (see Collection) and sell flow (see Selling), separate from normal fish.
Species Roster
All 96 species, 16 per area. Every species can be caught at all six rarities, so the full registry is 96 × 6 = 576 entries. The numbers below are each species’ Common baseline: its Common weight range, and what a mid-size Common of it sells for. Rarity scales both from there (see Rarity & Catch Odds), and size scales the value again within the band, so the value shown is a midpoint rather than a fixed price.
๐๏ธ Pond
| Species | Common Weight | Common Value | |
|---|---|---|---|
| Bluegill | 0.2–1.5kg | 13 | |
| Mudskipper | 0.1–0.5kg | 15 | |
| Pond Minnow | 0.05–0.3kg | 9 | |
| Golden Shiner | 0.1–0.6kg | 12 | |
| Green Sunfish | 0.15–0.8kg | 14 | |
| Black Crappie | 0.21–1kg | 12 | |
| Pumpkinseed | 0.14–0.69kg | 10 | |
| Grass Carp | 1.4–6.9kg | 15 | |
| Fathead Minnow | 0.03–0.14kg | 9 | |
| Mirror Koi | 0.45–2.7kg | 10 | |
| Ghost Koi | 0.45–3.2kg | 11 | |
| Pond Wisp | 0.05–0.18kg | 13 | |
| Ancient Snapping Carp | 2.4–7.4kg | 11 | |
| Lanternjaw | 0.29–1.2kg | 12 | |
| The Pondkeeper | 2.8–7.5kg | 12 | |
| Willow Spirit Carp | 0.63–2.5kg | 11 |
๐๏ธ River
| Species | Common Weight | Common Value | |
|---|---|---|---|
| Rainbow Trout | 1–4kg | 19 | |
| River Chub | 0.2–1kg | 11 | |
| Longnose Dace | 0.05–0.3kg | 9 | |
| Common Shiner | 0.1–0.5kg | 10 | |
| Creek Darter | 0.02–0.15kg | 9 | |
| Smallmouth Bass | 0.34–2.1kg | 13 | |
| Channel Catfish | 0.69–5.5kg | 14 | |
| River Redhorse | 0.34–2.1kg | 10 | |
| Brown Trout | 0.69–3.4kg | 12 | |
| Silver Salmon | 1.8–6.8kg | 14 | |
| Steelhead | 1.4–5.5kg | 13 | |
| Riftfin Pike | 1.4–4.5kg | 15 | |
| Sturgeon Prince | 5.9–24kg | 15 | |
| Currentwraith | 0.59–2.4kg | 15 | |
| The Salmon King | 2.8–7.5kg | 13 | |
| Timeworn Eel of the Rapids | 0.63–2.5kg | 12 |
๐ Lake
| Species | Common Weight | Common Value | |
|---|---|---|---|
| Rock Bass | 0.2–1kg | 14 | |
| Yellow Perch | 0.1–0.6kg | 12 | |
| Black Bullhead | 0.2–1kg | 13 | |
| Lake Shiner | 0.05–0.3kg | 10 | |
| Spottail Minnow | 0.05–0.25kg | 9 | |
| Walleye | 0.34–2.8kg | 16 | |
| Northern Pike | 0.69–5.5kg | 17 | |
| Muskellunge | 1.4–8.3kg | 19 | |
| Lake Whitefish | 0.34–2.1kg | 11 | |
| Lake Sturgeon | 4.5–27kg | 21 | |
| Freshwater Drum | 0.45–2.7kg | 9 | |
| Duskgill Serpent | 1.4–5.5kg | 16 | |
| Deepwater Cisco | 0.29–1.5kg | 8 | |
| Hollowfin | 1.2–4.4kg | 14 | |
| The Muskie of Blackwater Lake | 3.8–8.5kg | 15 | |
| Lakebound Leviathan Pup | 7.5–19kg | 13 |
๐ Ocean Shore
| Species | Common Weight | Common Value | |
|---|---|---|---|
| Mackerel | 0.5–2kg | 17 | |
| Sand Perch | 0.2–1kg | 13 | |
| Atlantic Herring | 0.2–0.8kg | 11 | |
| Silverside | 0.02–0.15kg | 9 | |
| Sea Mullet | 0.3–1.5kg | 14 | |
| Red Snapper | 1.4–6.9kg | 18 | |
| Flounder | 0.34–2.1kg | 12 | |
| Sea Bass | 0.69–3.4kg | 13 | |
| Pompano | 0.34–1.4kg | 12 | |
| Bonefish | 0.91–3.6kg | 12 | |
| Spotted Ray | 2.3–9.1kg | 15 | |
| Tideglass Eel | 0.45–2.3kg | 14 | |
| Permit | 1.2–4.4kg | 10 | |
| Coral Sentinel | 2.4–7.4kg | 13 | |
| The Tidebreaker | 7.5–17kg | 13 | |
| Shorebound Siren-fin | 1.9–4.4kg | 11 |
๐ Open Ocean
| Species | Common Weight | Common Value | |
|---|---|---|---|
| Skipjack Tuna | 1–4kg | 20 | |
| Atlantic Bonito | 1–3kg | 19 | |
| Flying Fish | 0.1–0.4kg | 15 | |
| Sardine | 0.05–0.2kg | 10 | |
| Horse Mackerel | 0.5–2kg | 14 | |
| Mahi-Mahi | 2.1–10kg | 19 | |
| Yellowfin Tuna | 3.4–17kg | 20 | |
| Barracuda | 1.4–6.9kg | 15 | |
| King Mackerel | 1.4–8.3kg | 14 | |
| Swordfish | 18–68kg | 20 | |
| Marlin | 23–82kg | 22 | |
| Stormscale Tuna | 14–41kg | 19 | |
| Bluefin Tuna | 15–88kg | 17 | |
| Giant Squid | 12–44kg | 18 | |
| The Kraken’s Herald | 15–42kg | 17 | |
| Leviathan of the Blue | 25–63kg | 17 |
๐ณ๏ธ The Abyss
| Species | Common Weight | Common Value | |
|---|---|---|---|
| Lanternfish | 0.02–0.1kg | 17 | |
| Hatchetfish | 0.01–0.08kg | 15 | |
| Bristlemouth | 0.01–0.05kg | 14 | |
| Slickhead | 0.1–0.4kg | 19 | |
| Deep Smelt | 0.05–0.2kg | 16 | |
| Viperfish | 0.07–0.34kg | 17 | |
| Fangtooth | 0.07–0.28kg | 18 | |
| Gulper Eel | 0.21–1kg | 16 | |
| Dragonfish | 0.07–0.41kg | 19 | |
| Anglerfish | 2.3–9.1kg | 24 | |
| Vampire Squid | 0.45–2.3kg | 23 | |
| Voidling Grub | 0.91–3.6kg | 22 | |
| Goblin Shark | 4.4–18kg | 18 | |
| Abyssal Warden | 8.8–21kg | 19 | |
| The Hadal Colossus | 15–38kg | 18 | |
| Kraken Spawn | 13–50kg | 17 |
Gear
Rods, bait, and upgrades all come from the fishing-only shop. Open Shop from the /fishing menu, where you'll find Buy Worms alongside the Rods and Upgrades categories. Worms are the only bait sold at all, so they're bought straight from the shop front rather than behind a category page; every other bait comes from its Bait Farm. Each category shows its full catalog, every tier or item with its status, with a Buy button next to whatever's actually purchasable right now. Bait Farms are purchased from the menu's separate Bait Farm screen, not the Shop. See Bait Farms below. Kept separate from the server's regular /shop.
Rods
One rod at a time, strictly sequential. Buying the next tier replaces the last, and its tier is what gates areas, above. Every rod also directly cuts your miss chance, gives a small nudge toward rarer fish, and a flat per-lure chance to not consume the bait it just used at all.
| Tier | Rod | Miss Chance | Bait Save Chance | Price | Unlocks At |
|---|---|---|---|---|---|
| 1 | Twig Rod | โ | โ | Free | Starter |
| 2 | Cane Rod | -1% | 3% | 5,000 | 2,500 sold |
| 3 | Fiberglass Rod | -2% | 6% | 30,000 | 20,000 sold |
| 4 | Graphite Rod | -3.5% | 10% | 110,000 | 75,000 sold |
| 5 | Trolling Rod | -5% | 15% | 380,000 | 250,000 sold |
| 6 | Leviathan Rod | -7% | 22% | 1,300,000 | 900,000 sold |
Bait
Bait doesn't gate which rarities you can catch. Every bait can land anything the area has, Common through Mythic, on any cast. What bait controls is the shape of the odds: each tier leans the pool toward a different end of the rarity spectrum, from Worms (heavily Common-leaning, tapering off sharply toward Mythic) up through Golden Roe (leaning hard toward Rare-and-up, with Common and Uncommon pushed well down). Golden Roe is roughly 49ร likelier to land a Rare-or-better than Worms, and every tier in between shifts gradually along that curve.
Worms are the only bait you can buy. Everything above them comes exclusively from that bait's Bait Farm. There's no way to turn currency straight into Shrimp, Cut Bait, Enchanted Lure or Golden Roe. Good bait is a rate you build up to rather than something you stock up on, and that's the main thing setting the pace of the whole feature.
Worms are the free-starter bait. Every profile starts with 5, they stay cheap forever, and they're always there to fall back on. Buying opens a quantity prompt (type any amount. It charges as many as you can afford, up to what you asked for) and isn't capped by your farm's storage, so you can stock up well past it. Each bait also shifts your landing odds slightly. Worms carry a small reliability penalty as the tradeoff for being cheap and unlimited, and each tier above it lands more reliably, topping out at Golden Roe.
| Bait | Bait Tier | Leans Toward | Fail Chance | Price | Unlocks At |
|---|---|---|---|---|---|
| Worms | 1 | โช Common | +2% | 10/ea from the Shop | Starter |
| Grubs | 2 | ๐ข Uncommon | โ | Grub Farm only | โ |
| Shrimp | 3 | ๐ต Rare | -1% | Shrimp Tank only | โ |
| Cut Bait | 4 | ๐ฃ Epic | -2% | Cutbait Locker only | โ |
| Enchanted Lure | 5 | ๐ก Legendary | -3.5% | Lure Workshop only | โ |
| Golden Roe | 6 | ๐ด Mythic | -5% | Roe Vault only | โ |
| Mooch | 2 | ๐ข Uncommon | -1% | 3 held โช Common fish | Mooch Bucket upgrade |
Mooching
Mooch lets you fish with the Common fish you've already caught instead of burning bait. It's unlocked by buying the Mooch Bucket upgrade (see Upgrades). Until you own it there's no toggle at all. Once you do, it isn't a bait you select: it's a Mooch: ON / OFF toggle that lives on the cast-result screen, right next to Cast Again, so you flip it mid-session without ever leaving the fish you're looking at. Flipping it swaps only the buttons; your catch stays on screen. The button shows how many mooched casts your held Commons are actually worth, in both states, so you can tell at a glance whether flipping it on is worth doing.
While it's on, casts automatically spend a held Common fish instead of your bait, and the moment you run out of Commons it falls straight back to whatever bait you picked. No interaction is needed, and your bait choice is never overwritten. Turn it off and you're instantly fishing that bait again. That's the whole loop: mooch to burn off the Commons you keep catching, flick it off when you want your good bait's odds.
Each lure spends 3 Commons (cheapest first, so a cast never eats your most valuable Common while a runt is sitting in the same tacklebox), and a mooched cast can never land a Common. That's the point, you're spending Commons to stop catching them. Mooched casts roll on Mooch's own fixed Tier 2 curve rather than the picked bait's, which is what stops a pile of Commons buying Golden Roe odds for free. Dropping Commons out of the roll deliberately doesn't inflate everything else either: the freed odds go to Uncommon and Rare only, so Epic and above stay at honest Grub rates. Your rod's bait-save chance applies to mooched fish exactly like real bait, and Prismatics are never used as bait whatever rarity they are.
Bait Farms
A Bait Farm is its own purchase per bait type, entirely separate from owning the bait. Nothing regenerates passively until its Farm is unlocked (Worm's is free and automatic, matching its always-free status). Every farm starts at the exact same baseline the moment it's unlocked (25 cap, 1 per minute) regardless of which bait it is; only the unlock price and Lifetime Sold threshold scale with the bait's tier.
| Bait | Unlock Price | Base Cap / Regen | Unlocks At |
|---|---|---|---|
| Worms | Free | 25 / 1 per min | Starter |
| Grubs | 2,200 | 25 / 1 per min | 4,125 sold |
| Shrimp | 6,050 | 25 / 1 per min | 13,200 sold |
| Cut Bait | 15,400 | 25 / 1 per min | 36,300 sold |
| Enchanted Lure | 46,750 | 25 / 1 per min | 107,250 sold |
| Golden Roe | 143,000 | 25 / 1 per min | 330,000 sold |
Farm purchases live on the menu's own Bait Farm screen, not the Shop. It shows regen status and Unlock/Storage/Production buttons together in one place. From there, Storage (regen cap) and Production (regen speed) are two independent 10-level ladders, each its own button, so you can pace cap and speed however you like instead of always getting both together. Every bait climbs the exact same cap/rate curve. Only the price to get there scales with the bait.
| Level | Storage Cap | Production Rate |
|---|---|---|
| 1 | 50 | 1.5 / min |
| 2 | 80 | 2.2 / min |
| 3 | 120 | 3 / min |
| 4 | 170 | 4 / min |
| 5 | 230 | 5 / min |
| 6 | 310 | 6.2 / min |
| 7 | 420 | 7.3 / min |
| 8 | 570 | 8.5 / min |
| 9 | 770 | 9.3 / min |
| 10 | 1,000 | 10 / min |
Storage and Production are priced identically level-for-level. Buying either one at a given level costs the same, whichever you buy first.
| Level | Worms | Grubs | Shrimp | Cut Bait | Enchanted Lure | Golden Roe |
|---|---|---|---|---|---|---|
| 1 | 1,750 | 3,500 | 8,000 | 18,000 | 50,000 | 137,500 |
| 2 | 2,750 | 5,500 | 12,000 | 26,500 | 70,000 | 192,500 |
| 3 | 4,350 | 8,000 | 18,000 | 38,500 | 100,000 | 270,000 |
| 4 | 7,000 | 12,500 | 26,500 | 57,500 | 145,000 | 380,000 |
| 5 | 11,000 | 19,000 | 39,500 | 82,500 | 205,000 | 525,000 |
| 6 | 17,000 | 29,000 | 60,000 | 120,000 | 290,000 | 750,000 |
| 7 | 27,000 | 44,500 | 87,500 | 175,000 | 415,000 | 1,050,000 |
| 8 | 42,500 | 67,500 | 130,000 | 255,000 | 600,000 | 1,500,000 |
| 9 | 67,500 | 102,500 | 195,000 | 372,500 | 825,000 | 2,100,000 |
| 10 | 105,000 | 157,500 | 287,500 | 550,000 | 1,200,000 | 2,950,000 |
See exact regen timers, current level, and what's next for each bait from the menu's Bait Farm button.
Upgrades
| Upgrade | Effect | Unlocks At |
|---|---|---|
| Merchant's Eye | +15% currency when selling fish | 24,000 sold |
| Mooch Bucket | Turn held Common fish into bait. Spends 3 Commons per lure and never catches Commons. | 70,000 sold |
| Multi-Lure Rig | Cast 2 lures at once (uses 2 bait, up to 2 fish per cast) | 80,000 sold |
| Triple-Lure Rig | Cast 3 lures at once. Requires the Multi-Lure Rig. | 260,000 sold |
| Quad-Lure Array | Cast 4 lures at once. Requires the Triple-Lure Rig. | 720,000 sold |
| Quint-Lure Array | Cast 5 lures at once. Requires the Quad-Lure Array. | 1,920,000 sold |
Rods, Bait & Odds
There's no single combined stat behind your catch odds. Each piece of gear does its own direct, visible thing instead. Your rod cuts your miss chance and nudges the odds toward rarer fish (see Rods above); your bait leans the whole pool toward a rarity range (see Bait). The menu's Tacklebox button shows a live Miss Chance breakdown: the actual per-rarity chance a catch gets away with your current rod, upgrades, and best bait on hand, so you can see exactly where your gear stands and how close you are to zeroing it out.
Progression Gating
Nothing beyond the starter Twig Rod and free Worms is available on a fresh profile, not even with a full wallet. Every rod tier, upgrade, and Bait Farm has its own currency price and a Lifetime Sold Value threshold that must be crossed first. That value only grows by actually selling fish (the raw value of what's sold, not boosted by Merchant's Eye or any currency multiplier). Currency from /work, games, or anything else doesn't count. The Shop marks each item locked, affordable, or too expensive, so it's always clear which gate is blocking you.
Every price and threshold on this page is the base value. A server can set a Price Scale on the Fishing settings page to make the whole economy cheaper or pricier. It multiplies every price, every sell value, and every unlock threshold by the same factor, so the relative balance and pacing stay identical; only the numbers on screen get smaller or bigger.
Selling
Prismatic fish sell completely separately from normal fish. The menu's Sell button has five modes: a single normal fish (paged buttons through your tacklebox), everything of one rarity, every normal fish at once, a single Prismatic, or every Prismatic at once. Each mode shows what it would actually net you before you tap in, so you're not guessing. The single-fish list is grouped by species, then rarity, then size, so every Golden Shiner sits together, running Common up to Mythic and small to large within each, which keeps the same fish in one block instead of scattered by catch time, and each button carries its rarity dot since one species can now show up at all six. Merchant's Eye's +15% applies to whatever you sell. Selling everything (normal or Prismatic) asks for one confirmation click first, since there's no undo, and any sale that crosses a rod, bait, upgrade, or Bait Farm unlock threshold shows exactly what you just unlocked.
Collection (Fishing Registry)
The menu's Registry button tracks permanent discovery, separate from your sellable tacklebox, so selling a fish never un-discovers it. Because every species can be caught at all six rarities (see Rarity & Catch Odds), it collects 576 entries: 96 species ร 6 rarities.
Its first page is a summary of completion by rarity, by location and overall, with a button for each of the six locations, so a location is one tap away instead of pages of cycling. Each location is two pages of eight species: a whole one does not fit in a single Discord message once every rarity icon is the custom art. Once you are inside a location, Prev and Next stay in it and the page counter counts that location's own pages, with All Locations to come back out to the summary. Each page lists its species one per line with a rarity dot for each rarity of it you've landed, how many of the six that is, and the biggest specimen of that species on record at any rarity
๐ Rock Bass โ โช๐ข๐ต 3/6 โข biggest 2.1kg
๐ Yellow Perch โ โช๐ข 2/6 โข biggest 0.6kg
๐ Walleye โ โช๐ด 2/6 โข biggest 11.2kg
๐ Muskellunge โ โช๐ข๐ต๐ฃ๐ก๐ด 6/6 โข biggest 63kg
โ ??? โ 0/6
Only what you've caught is drawn. Misses aren't padded out, since each rarity's dot is its own color and identifies itself without needing a fixed slot (Walleye above is a Common and a Mythic, no others). The x/6 is what tells you how far off completing that species you are. A species you've never caught at all shows as ???.
Prismatic catches get their own separate Prismatic Registry button, built the same way, a summary with a button per location, then two pages inside each. It tracks every Prismatic you've ever landed, not just what's currently in your tacklebox. It is deliberately tracked per species, not per rarity, so it stays a 96-entry list rather than another 576: at 1-in-2,500 a cast, "collect a Prismatic of everything" needs to stay a reachable goal. Prismatics also never appear in the normal Registry. A species you own a Prismatic of still shows its ordinary name and icon there.
Moving Servers
Fishing progress belongs to a member and a server, so a regular who moves on normally starts from an empty rod. /transfer <server id> moves it instead. Run it in the server you want your progress to land in, naming the one it comes from. Aegis has to be in both, and you have to be a member of both.
Everything fishing comes across: rod tier and upgrades, bait and its farm levels, unsold catches, cast and sale counters, and both registries. Achievement badges come too, but only as badges. The numbers behind them stay where they were earned, so a transferred member keeps the trophy and still has to do the work again to earn anything new here.
Currency, bank, XP and levels never move. This is not an account merge.
If you already have progress in the destination, the better of each side wins: counters add up, the higher rod and farm levels stick, registry entries combine and keep the bigger fish and the earlier first-catch date. Nothing you have already done is overwritten.
The receiving server decides whether fishing may come in at all. Imported progress lands on that server's fishing leaderboards, so it is off by default and an admin turns it on with Accept transferred progress on the Fishing page. Where it is off, badges still come across. They pay nothing and appear on no board, and the fishing is left exactly where it is rather than being deleted.
It is a move, not a copy. Whatever comes across is deleted from the old server, which quietly takes you off its fishing leaderboards. Everything is ephemeral and behind a confirmation button, and it is limited to once every 24 hours. It is a way to relocate, not a way to sit on two leaderboards.
Dashboard Settings
| Setting | Default |
|---|---|
| Enabled | Off |
| Announce Rare Catches | Off (no channel set) |
| Minimum Rarity to Announce | Legendary+ |
Announcing posts to the chosen channel for anything at or above the configured rarity, plus every Prismatic catch regardless of that setting. That same channel doubles as a fishing lock: once a channel is set, /fishing can only be opened there; leave it unset and the menu works anywhere. Cast cooldown is a flat 0.5 seconds for everyone and isn't server-configurable. It's there to keep a held-down mouse from hammering the database, not to pace play, so clicking Cast Again faster than that is simply ignored and leaves your last catch on screen rather than interrupting it.
The Fishing settings page also carries a Price Scale control (see Progression Gating) and a read-only Server Activity card summarizing your server's anglers, showing how many people have fished, average registry completion, total catches, and total Prismatics landed, counting only members who've caught at least one fish.