Commands

/level rank
View your rank card, or another member's.
user: optional
/level leaderboard
View the server XP leaderboard.
/level ping
Toggle whether level-up announcements ping you, or just bold your name.
/level card
Open a modal to customize your rank card's border, background, font, and outline colors โ€” or attach a custom background image.

XP & Levels

Levels use a fixed curve โ€” each level needs progressively more XP than the last:

LevelXP to reach next levelTotal XP to reach it
1155100
2220255
3295475
54751,150
101,1004,675

Three Independent XP Sources

Each can be turned on/off separately, and each is tracked on your rank card:

SourceAmountCooldownNotes
Chat15โ€“25 XP per message (random)60 seconds per userBots excluded
Voice10 XP per minute60-second tick, plus a final partial-minute payout on leavingNeeds 2+ humans in the channel; self-deafened members earn nothing
Reaction5โ€“10 XP per reaction (random)30 seconds per reactorโ†’author pairAwarded to both the reactor and the message author; self-reactions and bot reactors don't count

Multipliers

Two lists stack multiplicatively with each other and with any active vote/shop XP boost: role multipliers (e.g. a 2ร— "Supporter" role) and channel multipliers (e.g. 0.5ร— in an off-topic channel). If a member matches multiple role multipliers, whichever deviates furthest from 1ร— wins.

XP-exempt channels and XP-exempt roles block earning entirely (all three sources) rather than just reducing the rate.

Level-Up Announcements

Post to a dedicated channel, or directly in whatever channel the member was chatting in. Message supports {user} {username} {level} {server}. "Only announce role rewards" limits announcements to level-ups that actually grant a new role, while XP/levels still apply silently the rest of the time.

Role Rewards

Assign roles per level from the dashboard. Two modes:

"Keep roles/XP on leave" controls whether a leaving member's level data is wiped or preserved for if they come back.

Leaderboards

Beyond the on-demand /level leaderboard, two optional automatic modes exist, configurable independently:

ModeBehavior
Sticky LeaderboardReposts one pinned top-20 embed every time someone levels up, so it's always the newest message
Auto LeaderboardEdits one message on a fixed timer (default every 5 minutes) regardless of level-up activity

Rank Card

Shows avatar, display name, level, rank, an XP progress bar toward the next level, a Server Booster badge if currently boosting, and a 4-stat row of Total/Chat/Voice/React XP. Customize via /level card: border color, background color or image, font color, and an optional text outline color. Color fields accept a hex code with or without the leading #. A member's own customization always overrides the server-wide defaults an admin can set on the dashboard.

Backgrounds support animated GIFs, and Aegis renders a genuinely animated card, not just a static frame โ€” send one from Discord's built-in GIF picker, paste almost any direct image or GIF link (Discord CDN, Tenor, Giphy, and most other hosts all work), or upload a file directly. Uploads can be up to 20MB and 1920ร—1080 (larger images auto-resize); very long or high-frame-count GIFs may fall back to a static image if they're too heavy to animate.

A card with no customized background or color gets a bundled animated circuit-trace background by default instead of a bare card, no setup required. Admins can turn this off server-wide with "Disable animated backgrounds" in Rank Card Settings on the dashboard, which forces every card to render as a still image regardless of whether its background is a GIF.

Importing Existing Levels

The dashboard supports importing level data from MEE6 or a generic CSV/JSON format, and manually setting/adding/removing/resetting an individual member's XP.