How It Works

Each event type is its own independent channel picker โ€” leave any of them unset and it falls back to your Default Log Channel. There's no requirement to configure every category individually; most servers just set a Default and selectively break out a few high-traffic ones (like Voice Activity or Messages) to their own channel.

A separate list controls exactly which event types are allowed to fall back to Default, so you can intentionally leave low-priority ones unlogged instead of everything unassigned piling into one channel.

All logs share a small built-in delay (a few seconds) so Discord's audit log has time to resolve who actually performed an action before Aegis posts about it.

Event Categories

Grouped on the dashboard for readability; each row is still an independent channel picker.

GroupEvents
MessagesMessage Deleted, Message Edited
MembersNickname Change, Username Changed, Display Name Changed, Avatar Changed, Member Role Changed, Member Joined, Member Left (covers leave/kick/ban with the same event)
ServerServer Settings, Roles, Channels, Emoji & Stickers, Server Boost, Invites
SafetyAutoMod, Anti-Scam, Raid Defense, Verification
ModerationKick, Mute, Timeout, Warn, Unwarn
AdminBan, Unban, Purge
MiscVoice Activity, Ticket Closed, Dynamic VC (Temp Voice), Game Servers Logs
๐Ÿ’ก

A channel-level blacklist lets you exclude specific channels from Message Deleted/Edited logging entirely โ€” useful for bot-spam or logging channels that would otherwise flood themselves.

What Gets Logged

Coverage runs deeper than the category names suggest โ€” for example "Channels" covers create/delete/update and permission-overwrite changes (with a full beforeโ†’after per permission), "Roles" covers create/delete/update including permission diffs, and "Server Settings" covers name/icon/verification level/AFK settings and Discord's newer onboarding/Server Guide changes too.

Message Deleted and Message Edited logs quote the original content as a blockquote rather than a code block, so any @mentions inside it render normally instead of showing a raw user ID.

Game Servers Logs covers the full lifecycle of a Game Server Group โ€” role/category/channel creation as one combined entry, locking/unlocking, members joining/leaving, and closing โ€” kept separate from the generic Channels/Roles/Members categories so it doesn't get lost among unrelated server activity.